AVADirect Clevo P180HM Gaming Notebook Review
Far Cry 2 and Lost Planet 2
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Like the original, FarCry 2 is one of the more visually impressive games to be released on the PC to date. Courtesy of the Dunia game engine developed by Ubisoft, FarCry 2's game-play is enhanced by advanced environment physics, destructible terrain, high resolution textures, complex shaders, realistic dynamic lighting, and motion-captured animations. We benchmarked the graphics cards in this article with a fully patched version of FarCry 2, using one of the built-in demo runs recorded in the Ranch Map. The test results shown here were run at various resolutions and settings. |
We like to ease our test systems into having a raucous, unadulterated good time, kind of like prom night. A good way to do that is to start with Far Cry 2, a relatively lightweight benchmark, and also one that provides us a large database to compare with. It also shows us how systems can scale. At the P180HM's native resolution of 1920x1080, the two GPUs approach the 100fps mark, which is almost twice as high as systems with a single GTX 560M GPU. What that tells us is that there are at least some cases where a second graphics chip in SLI pays gamers big dividends.
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A follow-up to Capcom’s Lost Planet : Extreme Condition, Lost Planet 2 is a third person shooter that takes place again on E.D.N. III ten years after the story line of the first title. We ran the game’s DX11 mode which makes heavy use of DX11 Tessellation and Displacement mapping and soft shadows. There are also areas of the game that make use of DX11 DirectCompute for things like wave simulation in areas with water. This is one game engine that looks significantly different in DX11 mode when you compare certain environmental elements and character rendering in its DX9 mode versus DX11. We used the Test B option built into the benchmark tool and with all graphics options set to their High Quality values. |
Lost Planet 2 is considerably tougher on systems, especially the way we run it (on high with 4x Anti-Aliasing). In this case, having a second GTX 560M is the difference between being playable at 1920x1080 and being a slide show.