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Doom 3

Performance Comparisons with Doom 3

Doom 3
id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.


Things took a major turn for the worse for ATI when we started benchmarking with Doom 3. To put it bluntly, NVIDIA's cards continue to thrash ATI in this OpenGL based game. The only test where ATI was able to outpace even the GeForce 6800 Ultra, was at 1280x1024 where the Radeon X1800 XT just barely nudged past the Ultra by a couple of frames per second when anti-aliasing was enabled. In every other test configuration though, NVIDIA's cards were dominant. Even if we took the numbers out of the graphs above, just look at those bars. A couple of years ago, when NVIDIA stated their future architectures were "designed for Doom 3", they certainly weren't lying.

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