ATI X1000 Graphics Family

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X1300 Performance: HL2 & Doom 3

Performance Comparisons with Half-Life 2
Details: http://www.half-life2.com/

Half Life 2
Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this classic. We benchmarked Half-Life 2 with a long, custom-recorded timedemo in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at a resolutions of 1,280 x 1,024 without any anti-aliasing or anisotropic filtering and with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently.

Before we disect these Half Life 2 scores, we like to mention one change in our test configuration. When testing HL2 with the GeForce 6600 GT and Forceware v81.82 drivers, the game would cause a BSOB upon launch. We reported the issue to NVIDIA, and representatives from the company claim the problem will be fixed in the next driver release.  So, for these tests the GeForce 6600 GT was tested using the Forceware v78.03 driver package. None of the other GeForce cards exhibited this problem.

The X1300 Pro put up a good fight in our custom Half Life 2 benchmark, besting the GeForce 6200 32/128 TC and GeForce 6600 GT when anti-aliasing and anisotropic filtering were enabled. Without any additional pixel processing being applied though, the GeForce 6600 GT smoked the X1300 Pro by about 25%. The X1600 XT and GeForce 6800 GT were more evently matched, but the GeForce was much faster when anti-aliasing and anisotropic filtering were enabled.

Performance Comparisons with Doom 3
Details: http://www.doom3.com/

Doom 3
id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at a resolution of 1,280 x 1,024 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.

NVIDIA's traditional dominance with regard to Doom 3 performance continues to hold true, as even the GeForce 6600 GT is able to outperform a Radeon X1600 XT in this game when anti-aliasing is turned on. In this context, the GeForce 6800 GT is in a league of its own, besting both of the ATI cards tested by a wide margin in both of the test configurations.

Tags:  ATI, graphics, x1, Graphic, family, x100, ICS, AP, x1000, AM

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