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                                   The
                                  ATI Rage Fury MAXX 
                                  ATI's
                                  New Twin Engine Hot Rod
                              
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                              In
                                the world of 3D Graphics Accelerators, there are
                                a number of ways to approach the issue of
                                increasing fill rate, image quality and overall
                                performance.  One of these ways would be to
                                redesign your graphics chip with faster internal
                                pipelines, larger caches, more hardware
                                supported features, etc. | 
                             
                            
                                
                                On the other hand, you could just populate your
                                current graphics card with two processing
                                engines based on your original design. 
                                This is an over simplification of the latter
                                approach as there are many issues with respect
                                to getting these two engines to work together in
                                unison.  This technology was first
                                pioneered by 3dfx with their "Scan Line
                                Interleave" approach.   This is
                                an arbitration of the processing resources of
                                the two chips on separate cards, setting them up
                                to render alternate Scan Lines of the image on
                                the screen.  One card renders the odd lines
                                in sequence and one the even.  The problem
                                with this technique is that both graphics
                                processors have to set up triangles for every
                                frame, thus making it somewhat
                                inefficient.  Here 1+1 doesn't exactly
                                equal 2 with respect to frame rate.
                                ATI decided to
                                take a different approach.  It is more of a
                                "parallel processing" approach in
                                comparison to multi circuit board SLI.  ATI
                                uses their "Multiple ASIC Technology"
                                (ASIC stands for Application Specific Integrated
                                Circuit.  In this case, a Rage Fury Pro GL
                                chip) to implement "Alternate Frame
                                Rendering" or ARF if you like
                                acronyms.  This method instructs one Rage
                                Fury Pro GL chip to render the even frames and
                                the other chip to render the odd frames. 
                                Each chip provides its own triangle set up for
                                its own frame without having to wait for the
                                other chip.  This is a more efficient
                                approach versus "traditional" SLI 
                                and provides for better "load
                                balancing" of the rendering requirements. 
                                  
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                                      | Rage
                                        Fury MAXX - Features and Specifications | 
                                     
                                    
                                      | Dual
                                        Rage Fury Pro GL Chips - Ganging Up On
                                        You | 
                                     
                                   
                                 
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                                  - 64MB
                                    of local texture memory
                                  
 - Powered
                                    by dual ATI RAGE 128 PRO graphics engines
                                    using ATI's MAXX? technology.
                                  
 - Delivers
                                    500 Megapixels/sec fill rate.
                                  
 - High
                                    resolution, true color (32-bit) quality
                                    graphics. 
                                  
 - Features
                                    ATI's Alternate Frame Rendering (AFR)
                                    technology.
                                  
 - Full
                                    OpenGL ICD, Direct3D and DirectX support for
                                    all popular 3D games
                                  
 - Direct
                                    X Texture Compression
                                  
 - 2X
                                    AGP Universal bus (Compatible with AGP 2X/4X
                                    systems)
 
                                  - DVD
                                    Hardware Motion Compensation and IDCT
                                    Support
 
                                  - Dual
                                    engine acceleration for full-screen 3D
                                  
 - Single
                                    engine acceleration for windowed 3D and 2D
                                    Desktop
 
                                 
                                The
                                first thing that comes to mind is how
                                "bad" (as in "cool" and
                                "mean") this board looks.  It has
                                dual Rage Fury Pro GL chipsets, dual active heat
                                sinks and dual 32MB texture memory for each Rage
                                Fury Pro GL chip.  The design of the board
                                is clean, elegant and efficient.  In the
                                bullet list above you'll notice the 500
                                Megapixel Fill Rate.  This theoretically
                                puts it slightly ahead of the NVidia GeForce
                                which comes in at 480.   
                                Another
                                nice feature, is this board's capability to
                                support Hardware Motion Compensation and IDCT
                                for DVD playback.  More on this
                                later.  One more thing to note is that the
                                Rage Fury MAXX only enables the second Rage Fury
                                Pro GL chip when you are in full screen 3D
                                mode.  In a 2D desktop or 3D in a window
                                setting, it will only activate one of the chips.
                            
                             
                            
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                                 Set 
                                Up, Installation, DVD and Overclocking - This
                                way... 
                            
                          
                        
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