ATI Radeon X1650 XT with Native CrossFire
Prey Performance
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After many years of development, Take-Two Interactive recently released the highly anticipated game Prey. Prey is based upon an updated and modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Prey is also an OpenGL game that uses extremely high-detailed textures and a plethora of dynamic lighting and shadows. But unlike Doom3, Prey features a fare share of outdoor environments as well. We ran these Prey benchmarks using a custom recorded timedemo with the game set to its "High-Quality" graphics mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X AA and 16X anisotropic filtering enabled simultaneously. |
Things could not have been much closer in our custom Prey benchmark. With the cards running in a single-GPU configuration, a fraction of a frame per second separates the Radeon X1650 XT from the GeForce 7600 GT, with the Radeon just slightly out in front at both resolutions. The same holds true in the multi-GPU configurations as well. In fact, at 1280x1024, the Radeon X1650 XT CrossFire and GeForce 7600 GT SLI configurations put up the exact same score of 68.1 FPS, and only .2 frames per second separated them at 1600x1200.