ATI Radeon X1650 XT with Native CrossFire

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F.E.A.R. v1.07

Performance Comparisons with F.E.A.R
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One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,280x960 and 1,600x1,200, with anti-aliasing and anisotropic filtering enabled.


In single-card mode, the Radeon X1650 XT pulled off another slight victory over the GeForce 7600 GT, besting NVIDIA's current mid-range offering by a couple of frames per second at both resolution.  F.E.A.R. just doesn't want to cooperate with CrossFire though.  At both resolutions, the GeForce 7600 GT cards' performance running in SLI mode scales by over 90%.  Conversely, the Radeon X1650 XT's performance scales by only 10% to 50% in CrossFire mode, so they trail the GeForce cards by a significant margin here.

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