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OpenGL Continued with Quake 3 |
Old Trusty! |
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When it comes to
OpenGL benchmarking, Quake 3 is definitely the Grand Daddy
of them all, old but still respected, at least until Doom3
ships. As a side note, we have been trying to get
Epic's attention to get in the Unreal 2003 test for
benchmarking but have yet to be successful with that effort.
Feel free to let them know you want your Unreal 2003
benchmarks on HotHardware.com!
Let's see how the Radeon 9000 Pro faired with this bout of
benchmarking in Q3.
This was the
only time we really saw the MX440 make a stand at all three
resolutions versus the Radeon 9000 Pro. The scores
were virtually identical and the Radeon 8500LE even held
tough. The Ti4200 was the dominant player in all three
rounds though.
Next we'll see
what happens when we enable 2X FSAA...
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Turning Up the Quality with Quake 3 |
2X FSAA |
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If there is one
good way to bring a videocards performance down it is by
enabling all of the advanced visual features in the drivers.
For starters, we'll see what happens when we enable 2X FSAA...
Here we saw a
tight pattern with the 9000 Pro, 8500LE and MX440, all
returning very close scores at all three resolutions.
Next we'll see if this continues when we enable 4X FSAA.
4X
FSAA and Anisotropic Testing with Quake 3
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