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FarCry v1.33

Performance Comparisons with FarCry v1.33

If you've been on top of the gaming scene for some time, you probably know that FarCry is one of the most visually impressive games to be released for the PC. Courtesy of its proprietary engine, dubbed "CryEngine" by its developers, FarCry's game-play is enhanced by Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and surround sound. Before titles such as Half-Life 2 and Doom 3 hit the scene, FarCry gave us a taste of what was to come in next-generation 3D Gaming on the PC. We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at various resolutions without anti-aliasing or anisotropic filtering enabled, and then with 4X AA and 16X aniso enabled concurrently.


Although FarCry is still a visually impressive game by today's standards, it is basically CPU bound until the resolution is cranked way up or high levels of AA and aniso are enabled. With the game running at 1280x1024, the overhead of CrossFire actually results in a slightly lower framerate than a single Radeon X850 XT when AA was disabled.  With anti-aliasing enabled at 1280 though, performance increased by about 30%. With FarCry running at 1600x1200 CrossFire's impact on performance is more pronounced. In the default configuration at the higher resolution, enabling CrossFire with X850 XTs resulted in a performance boost of about 25%. And with anti-aliasing and anisotropic filtering enabled at 1600x1200, FarCry's framerate jumped by approximately 64%, impressively putting the two X850s within striking distance of the GeForce 7800GTX pair. When compared to the competition, NVIDIA's GeForce 7800 GTX SLI system was still the top dog, but GeForce 6800 Ultras fell behind by a bit.

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