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Performance Comparisons with Half-Life 2 |
Details: http://www.half-life2.com/ |
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Half Life 2
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Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November '04 to get our hands on this classic. We benchmarked Half-Life 2 with a long, custom-recorded timedemo in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without any anti-aliasing or anisotropic filtering and with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently. |
All of the cards we tested had absolutely no problem tearing through Half Life 2. At both resolutions, both with and without anti-aliasing and anisotropic filtering enabled, every card we tested posted triple-digit frame rates. The All-In-Wonder Radeon X1900 hung right alongside its high-end counterparts at the lower resolution, where the test system was essentially CPU bound. At the higher resolution, with AA and Aniso disable, the AIW Radeon continued to perform on par with the higher-end cards, but with anti-aliasing and anisotropic filtering enabled, it dropped in behind the GTX at the rear of the pack.