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Performance Comparisons with Quake 4 |
Details: http://www.quake4game.com/ |
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "Medium-Quality" mode, at resolutions of 800 x 600 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |

While the AIW 2006 was able to handle HL2 well at medium quality settings, and a low resolution, it's not so lucky with Quake 4. ATI cards have generally had slower OpenGL performance than Nvidia's products, and that is certainly apparent with these test results. While a constant 41.9FPS is good enough for some people, this is just an average score, and you'll regularly see your frame rates drop into the 20's. You can also forget about using AA and AF with this game, the AIW 2006 just isn't up to it.