ATI All-In-Wonder 2006

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3DMark 06

Performance Comparisons with 3DMark06 v1.0.2

Futuremark recently launched a brand-new version of their popular benchmark, 3DMark06. The new version of the benchmark is updated in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

We'll start off our round of performance benchmarking with Futuremark's 3DMark06. Neither card puts up an impressive score, though both being budget cards, there isn't much to expect. However, the ATI AIW 2006 isn't to far off from the 1348 score our 6600 managed to obtain. Though 3DMark06 is an excellent program for performance comparisons, it's just a synthetic benchmark, so let's continue our evaluation with same actual game benchmarks.

Tags:  ATI

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