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                    With so much of the emphasis 
                    placed on frame rates, it's easy to think speed is the only 
                    measure of a video card's worth.  Well, speed is 
                    incredibly important, but the highest frame rates in the 
                    world are meaningless if the images being displayed on your 
                    screen look terrible.  Before we started benchmarking, 
                    we fired up a few games and a simple tool to assess the 
                    image quality of ATi's 256MB Radeon 9800 Pro... 
                    
                      
                        
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                              Screenshots with Antialiasing Enabled | 
                             
                            
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                              ...Pretty, Oh So Pretty... | 
                             
                           
                         
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                    We used
                    
                    v2.2 of ToMMTi-Systems FSAA tool to test the 256MB 
                    Radeon 9800 Pro's Antialiasing capabilities.  This tool 
                    is similar to the Pin-Wheel demo we used recently in our
                    
                    Radeon 9600 Pro review.  However, the 
                    ToMMTi-Systems FSAA tester uses 3D objects rather than flat 
                    2D elements.  The first image, without any Antialiasing 
                    enabled is just plain ugly.  Some of the lines appear 
                    to be incomplete, there are jaggies everywhere and the 
                    center of the image looks like a pile of jumbled pixels.  
                    With 2X AA enabled, the image is much cleaner, but it is 
                    still fairly "dirty".  When we enabled 4X AA, however, 
                    the jaggies all but disappeared.  Although there were 
                    some sections of the image, like in the 7 o'clock and 1 
                    o'clock positions, where lines are incomplete.  These 
                    broken lines remained when we enabled 6X AA, but the 
                    benefits of each AA level are clearly evident. 
                    We also tested the ATi Radeon 
                    9800 Pro's AA quality using Epic's Unreal Tournament 2003.  
                    We set all of the in-game graphical options to their maximum 
                    settings, turned on 16X anisotropic filtering and snapped 
                    off a few shots with the resolution set to 1024x768.  
                    The textures used in UT2003 are of very high quality, so 
                    even the aliased image looks fairly clean.  We enlarged 
                    the center of the screen shots by 600% to better demonstrate 
                    the benefits of ATi's AA methods.  The aliased image 
                    looks very similar to the one with 2X AA enabled.  
                    However, the 4X AA and 6X AA shots are clearly superior.  
                    Pay special attention to the fine lines at the top of the 
                    screen along the elevated platform.  In the aliased 
                    screen shot, that line is broken up into separate pixels, 
                    but the in the 4X AA and 6X AA shots the line remains 
                    continuous and clean throughout the entire length of the 
                    image. 
                    
                      
                      
                        
                          
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                                In 
                                Game Screenshots with Anisotropic Filtering 
                                using Quake 3 Arena | 
                               
                              
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                                Somewhere...Over The Rainbow | 
                               
                             
                           
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                    To show the 
                    affects of the 256MB Radeon 9800 Pro's Anisotropic Filtering 
                    levels, we used Quake 3 Arena.  Each level of 
                    Anisotropic Filtering is represented above by two screen 
                    shots; one with colored mip levels, the other without.  
                    When browsing through the images, pay attention to the floor 
                    underneath the armor.  As the level of Anisotropic 
                    filtering is increased, that section of the floor becomes 
                    less and less blurred.  In the colored shots, notice 
                    how smooth the transitions are between each mip level.  
                    The R3x0's Anisotropic filtering technique has been almost 
                    universally praised, and rightly so...it does a great job 
                    cleaning up textures and sharpening the image. 
                    Let The Benchmarking Begin!
                  
                
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