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Benchmarks / Comparisons With Wolfenstein: Enemy Territory |
Q3 Engine-Based Freebie |
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Wolfenstein: ET
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We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy-to-use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame rate. The tests below were run at 1,024 x 768 and again at 1,600 x 1,200, without anti-aliasing, with 4X AA, with 4X AA and 8X aniso, and lastly with 4X AA and 16X anisotropic filtering enabled concurrently. |


With Wolfenstein: ET we're rapidly finding that the combination of a fast CPU and a high-end graphics card makes for a dull show. Even with a powerful CPU, the game is simply not up to the task of taxing today's higher-end graphics cards. This is most evident with the X800 Pro, which handled things quite well, even at 1,600 x 1,200. The 6800s, on the other hand, performed very well at 1,024 x 768, but at 1,600 x 1,200 we saw hefty drops with both AA and Anisotropic filtering enabled. Nonetheless, the lower frame rates didn't appear to affect smooth game play, but it's hard to ignore the superiority of the X800 Pro with this test.