OpenGL Benchmarks with Quake 3
then again, what about the ol' favorite?
Ancient by comparison, no video card review would be quite
the same without the venerable Quake 3 Arena. In
this round, we focused on the ?High Quality Settings? at
1024x768, 1280x1024, and 1600x1200 resolutions.
Again, we ran the tests on all three card at stock speeds,
then with the V8420 at the same speed as the V9280S, and
then again with the V9280S at its highest stable overclock.
We got more of the same results that we had seen with the
DirectX testing. While there was no doubt in stating
that the V9280S could usually outperform a "standard"
Ti4200, we had to make mention that was beaten in
head-to-head combat with a AGP4x version running at the
same speeds. It could be said that the AGP8x
hardware on the Soyo board may have been not fully
matured, and later drivers such as the recently released
Hyperion 4-in-1s may have produced different results.
On a more positive side, the overclocked benchmarks were
close to the Ti4600, with only a 0.2 difference at the
More OpenGL Benchmarks with Quake 3
Screen Antialiasing Performance!
Next we enabled 4X Full Screen Antialiasing to give the
two cards more of a challenge, gauging their performance
with high quality output. Let?s see how each faired.
With the higher quality 4X FSAA enabled, we expected that
the scores would be close, and for the most part they
were. The difference between the two Ti4200 cards is
7 frames at 1024x768, and only 3 frames at 1600x1200,
resulting in about a 7-8% increase in performance.
This percentage is larger than what we saw for the non-antialised
scores, and may be one of the few areas where having the
extra bandwidth of AGP8x really comes into play.