Marketing -
simply
defined as the process of bringing a product to market.
Tim Cohn, on
www.marketingprinciples.com, describes marketing as
"to find out what your customers want and then give it to
them."
Sometimes
it can make or break a product. A manufacturer can
produce all of the hardware they want based on the latest
technologies, but to get the sale they must find a way to
differentiate their product from the rest of the pack.
There are just too many companies that, for better or
worse, are providing the same item. So, what can a
company do to satisfy the customer's wants and desires,
and make their product stand head and shoulders above the
rest?
Asus
finds itself in just that position. Since Asus
already has a GF4 Ti4200 card on the market,
the V8420, what would provide reason enough to enter
another Geforce 4 Ti 4200 based card into the already
competitive market? Well, it should come as no real
surprise that ATI has taken the lead in the graphics card
race, with their high performance Radeon 9700 and 9500
video cards. Although it has been some time since
NVIDIA has released their last "new" product, they have
worked on upgrading the Geforce 4 line with the "NV28" GPU.
The NV28 is essentially the Ti4200 that we have all come
to know and love, but with the added benefit of supporting
the AGP8x bus.
Asus enters the fray with
their own card based on the NV28, the V9280S, and it is
marketed well. The box is somewhat larger than the
competitor's and adorned with eye-catching graphics.
In large type, the words "SUPER FAST" are very hard to
miss. And who wouldn't be looking for a super fast video
card, right? Continuing on, we read that this card
is "20% faster than Generic Ti4200". "20% faster" is
one hell of an increase, I'd say. Taking a closer
look at the specs, we find that this is attributable to a
10% increase in the GPU clock (250 to 275MHz) and a 20%
increase in the memory clock (500MHz to 600MHz).
Now, I am all for finding a way to increase the
productivity of hardware (that's why we always cover how
an item overclocks), but call me crazy, the last time I
saw a card that was rated as 275/550+ it was called a
Geforce 4 Ti 4400. Anyway, back to the box, 8X, as
in AGP8x, is also printed in large silver letters alerting
the prospective customer that they should benefit from the
larger bandwidth that AGP 3.0 provides. This, as we
shall see, is highly debatable. Rounding out the
features, the upper right corner displays the plethora of
free software that comes in the box.
Like we said, marketing
can make or break a sale. Asus is working it hard on
this one. Let's get a closer look at the card...
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Specifications and Features of the
Asus V9280S SuperFast Geforce 4 Ti 4200-8x |
Is
it a GeForcet...Is it a Ti4200...It's SuperFast! |
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FEATURE
OVERVIEW:
- Powered by
nVidia's GeForce 4 Ti 4200-8x
- AGP 8x support
with bandwidth of 2.1GB/sec
- High-speed 128MB
Samsung BGA 3.3ns DDR memory
- 275MHz GPU clock
- 600MHz effective
Memory clock
- 350MHz RAMDAC
- 8 layer PCB
- High-quality TV
output for big screen gaming or presentations
- Video input
supports realtime video capture, high quality
video compression and video editing
- Supports TV-out,
Video-In, DVI, 2nd VGA
- NVIDIA nVIEW TM
Display Technology
- Lightspeed Memory
TM Architecture (LMA) II
- Accuview TM
Antialiasing.
- Fill Rate: 4
Billion Texels/Sec.
- Vertices per
Second: 113 Million
- Memory Bandwidth:
8GB/Sec.
nView Display Technology:
The nView hardware
and software technology combination delivers maximum
flexibility for multi-display options, and provides
great end-user control of their desktop. nView
allows end-users to select any combination of
multiple displays, including digital flat panels,
analog CRTs, and TVs, and to modify the display
properties using an intuitive software interface.
- Windows®
Integration: Seamless integration within the
familiar Windows environment
- Setup Wizard:
Enables quick and easy installation of nView
multi-display
- Transparency
Effects: Quickly view hidden applications on
cluttered desktops
- Microsoft Internet
Explorer® Extension: Enables more efficient web
searches
- Hot keys: Bind
every nView action to a keyboard hot key
- Advanced zoom
features: Quickly enlarge portions of the screen
to view information easier and to do precision
editing
- Desktop
management: Create up to 32 different Windows
desktop workspaces to control information flow
- Window and
application management: Gives users full control
over repositioning dialog boxes and application
windows
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Accuview Antialiasing (AA):
The Accuview Antialiasing subsystem with advanced
multisampling hardware delivers full-scene
antialiased quality at high performance levels.
Lightspeed Memory Architecture
(LMA) II:
LMA II boosts effective memory bandwidth by up to
300%. New technologies―including Z-occlusion
culling, fast Z-clear, and auto
pre-charge―effectively multiply the memory bandwidth
to ensure fluid frame rates for the latest 3D and 2D
games and applications.
- A crossbar-based
memory controller: Ensures that every aspect of
the memory system is balanced and that all memory
requests by the graphics processor are handled
properly. Under complex loads, LMA II?s memory
crossbar architecture delivers 2-4 times the
memory bandwidth of other standard architectures.
- A Quad Cache
memory caching subsystem: High-speed access
buffers that store small amounts of data and
operate at tremendously high bandwidth, ensuring
that data is queued and ready to be written to the
memory. These caches are individually optimized
for the specific information they deal with,
resulting in almost instantaneous retrieval of key
data.
- Lossless Z-buffer
compression: Reduces Z-buffer traffic?one of the
largest consumers of memory bandwidth in a
graphics subsystem?by a factor of four, without
any reduction in image quality or precision.
- A visibility
subsystem: Determines whether or a not a pixel
will be visible in a scene. If it determines a
pixel will not be visible, the pixel is not
rendered, saving valuable frame buffer bandwidth.
- Fast Z-clear
technology: Minimizes the time it takes to clear
the old data in the Z-buffer, boosting frame rates
up to 10% without compromising image quality.
- Auto pre-charge:
Warns the memory device of areas of the memory
likely to be used in the very near future,
allowing the GPU to spend less time waiting for
memory and more time rendering pixels.
API SUPPORT
- DirectDraw
- Direct3D
- DirectVideo
- DirectX 8.1
- Open GL ICD for
Windows 95/98/2000/XP/NT
OS
SUPPORT
- Windows
95/98/ME/2000/XP/NT
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Increasing Graphics Bandwidth with AGP 3.0 |
A
brief lecture on AGP technology |
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Originally introduced in
1996 as AGP 1.0, the Accelerated Graphics
Port was created as a high speed interface bus between
the graphics card, the motherboard's Northbridge chipset
and ultimately system memory, to provide a greater data
bandwidth. Previously, video cards were using the
PCI bus, but this became problematic as video cards became
faster and more powerful, and applications demanded more
bandwidth than the PCI bus could provide. This
problem was exacerbated, since other devices in the system
were also vying for arbitration and bandwidth on the PCI
bus. With AGP, the video card had a direct
connection to the Northbridge and RAM, and did not have to
compete with any other devices. Another major
advantage to this system was that the video card could
utilize the system RAM for texture storage, as most cards
had little memory installed on them due to the high cost
of video memory at the time. While initially there
were a few problems, and the benefits weren't all that
large, eventually this became the de facto standard on
almost all new motherboards and PCs. As the hardware
matured, a lot of the kinks were ironed out, and games as
well as graphics software were programmed to take
advantage of this additional bandwidth.
As with all technologies,
improvements come in due time, and in 1998, AGP 2.0 came
to the market. Where AGP 1.0 offered bandwidth in
the range of 264 MB/sec in 1X mode and 528 MB/sec in 2X
mode, AGP 2.0 doubled this with its 4X Mode, bringing the
new maximum bandwidth to 1056 MB/sec. It also added
the ability to use Fast Writes and lowered the voltage
from 3.3V to 1.5V. Suffice it to say that AGP 2.0
has worked admirably over the last few years, and until
now there hasn't been any real push to update this
technology.
As it was with the
original push for AGP 1.0, there are forces today that are
starting to stress the AGP4x bus, which lead to the
creation of AGP 3.0, otherwise called AGP 8x.
According to Intel, "AGP 8x technology is intended to be
the last parallel interface step that meets the industry's
requirements before transitioning to a PCI Express-based
Serial Graphics solution in 2004." So, as hard
drives are starting to move away from Parallel ATA
connection to Serial ATA, so to will AGP give way to a
serial bus. What AGP 8x provides in the way of
performance, is a doubling in bandwidth once again, now
running effectively at 533MHz, allowing a 2.1GB/sec
transfer rate. In addition to adding some new
features, it includes the AGP 2.0 specs with the removal
of some features that weren't being used to streamline its
operation, making it a leaner, meaner fighting machine.
Since the technology is
still new, there may be some optimizations to be made
however. So, let's see how Asus' AGP8x card fares
compared to previous Geforce 4 cards still using the AGP
4x bus.
A
more in depth look at the Asus V9280S
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