Gaming: Crysis and F.E.A.R.
For our last set of tests, we moved on to some in-game benchmarking with the Crysis SP demo and F.E.A.R. When testing processors with Crysis or F.E.A.R, we drop the resolution to 800x600, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, are left at their maximum values, since these actually do place some load on the CPU rather than GPU.
We saw almost no variation in the framerates between the three Intel-powered systems we tested. Crysis reported framerates for the three Intel motherboards that were within .5 FPS of each other. F.E.A.R. reported a 5 frame per second spread between the three Intel boards, but that equates to a roughy 1.7% delta, which is within the margin of error in that test.