Performance Comparisons with Splinter Cell
|Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
Splinter Cell favored the GeForce 6800GT at both resolutions. There was just about a three frame difference between the two X800XL cards at 1024x768, but at 1600x1200 the two cards were nearly spot-on. All three cards were able to produce completely playable frame rates at 1600x1200, which is a big improvement over cards from just a year ago.