Doom3 - Multi-Player Fragging
|The first round of Doom 3 focused on single-player performance. Now we'll run a round of multiplayer tests and see how things unfold. These tests were taken with our custom "HH_Frag2" demo, which is a recording of a five-player online match in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA and then with 4X AA. Note: Doom 3 enables 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.|
Our initial runs at 1024x768 were a bit closer in the multi-player demo that what we saw with the single-player. The end result was the same though: NVIDIA's GeForce 6800GT in the lead, followed by ATi's reference X800 XL and finally the Asus Extreme AX800XL. The same exact pattern occurred at each resolution with or without AA enabled. The slight decreases in clock and memory speed on Asus' card always kept it a frame or two behind ATi's sample.