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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1280x1024 and 1600x1200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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The NVIDIA-powered EN7600GT took a commanding lead in the Quake 4 benchmarks, easily bettering the closest competitor, the X1650 XT, by 20-25% in the standard runs. Said lead, however, was minimized to not much more than a few frames with AA and Aniso enabled. The EAX1600Pro was barely a factor in the equation, barely able to escape single digit frame-rates, and generally close to two-thirds slower than the other two cards.