Asus A8R32-MVP Deluxe: ATI CrossFire Xpress 3200 Chipset Launched

We continued our testing of the CrossFire Xpress 3200 with a few more tests that are part of the Worldbench 5.0 suite. Up next we have some performance results from WB 5.0's 3Ds Max (Direct 3D) test. A number of different 3D objects are rendered and animated in this test, and the entire time to needed to complete the tasks is recorded. As is the case with all of the individual Worldbench tests, a lower score here indicated better performance.

PC World's World Bench 5.0: 3ds Max
More Real-World Application Performance

The nForce 4 SLIX16 based Asus A8N32-SLI held onto a minor advantage in Wordlbench 5.0's 3D Studio Max benchmark. The A8N32-SLi finished the test a full 6 seconds ahead of the CrossFire Xpress 3200, which actually finished a second behind the Radeon Xpress 200 here.

Windows Media Encoder 9
Digital Video Encoding

For our next test, we moved onto a benchmark based on Windows Media Encoder 9.  PC WorldBench 5's Windows Media Encoding test reports encoding times in seconds, and like the tests above and on the previous page, lower times indicate better performance.

The Asus A8N32-SLI also had a very slight advantage in the Windows Media Encoder 9 benchmark. This time around, the NVIDIA based motherboard finished 2 seconds ahead of the CrossFire Xpress 3200. Two seconds is hardly a decisive victory though. The performance differences between the AMD powered systems fall well within the margin of error in this test.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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