Shadow of the Tomb Raider is the latest addition to the Tomb Raider franchise, which takes protagonist Lara Croft back to her explorative “tomb raiding” roots in a deep origin story. The game, however, was updated and enhanced with new gameplay and combat mechanics. The game engine was updated as well, and offers DirectX 12 support, along with some stunning visuals, including support for some ray tracing technologies. The benchmark outputs a handful of different results; we're reporting the GPU performance and 95th-percentile numbers using the game's "highest” quality graphics preset...
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| Shadow Of The Tomb Raider |
| DirectX 12 Benchmarks |
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Shadow Of The Tomb Raider


The Radeon RX 5700 XT scores another victory over the
GeForce RTX 2070 here, at both resolutions. The Radeon RX 5700 also does well, outpacing the GeForce RTX 2060 and Radeon RX Vega 64. However, neither card can quite catch their NVIDIA RTX Super competitors.
The 95th percentile frame rates follow the same trend and show the Radeon RX 5700 XT outpacing the RTX 2070 and the Radeon RX 5700 sandwiched right in between the GeForce RTX 2060 Super and
Vega 64.
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Strange Brigade |
| DirectX 12 (Or Vulcan!) Benchmarks |
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Strange Brigade is a third-person action game set in Egypt in the 1930s that takes gamers on an various adventures to explore ruins, solve puzzles, and uncover valuable treasures, while also blasting through an array of un-dead enemies. This game has both DirectX and Vulcan code paths and makes use of Asynchronous Compute as well. We tested Strange Bridge with its Ultra graphics preset with A-Sync compute enabled at a couple of resolutions.
The performance trend in Strange Brigade was similar to Tomb Raider, though in this game the Radeon RX Vega 64 is able to overtake the new Radeon RX 5700. The
Radeon RX 5700 XT finishes in the same position, ahead of the GerForce RTX 2070, but a few percentage points behind the newer RTX 2070 Super.
Render times in Strange Brigade jibe with the average frame rate data, as you would expect.