AMD FreeSync And LG 34UM67 Widescreen Monitor Review
AMD FreeSync Explained
As it stands today, gamers can typically choose to play their games with V-Sync (vertical sync) enabled or disabled. V-Sync is an ancient technology that essentially allowed the output from a video source to synchronize properly with a display at a given frequency--the most common of which is 60Hz. That may sound well and good, but if the graphics output is coming at a rate above or below the vertical refresh rate of the screen, a number of issues are introduced. Disabling V-Sync may seem like the simple answer, but that causes a whole new set of problems.
The diagram above illustrates what happens between a GPU and a display when V-Sync is enabled. In the image, the panel is refreshing at a fixed interval, but the GPU is rendering frames at different intervals. Frame 1 renders and is displayed, but Frame 2 takes a little longer, so that frame is shown on-screen twice during two refresh cycles, which causes stutter during the animation and input lag. And so on. V-Sync would be an ideal solution if the frames were rendered and output at 60Hz as well, but that's not how today's games and GPUs work. It's common for today's games to exhibit significant variations in frame time and it's rare that the GPU and display are actually in sync for any length of time.
Disabling V-Sync does away with the input lag, but introduces tearing on-screen. When V-Sync is disabled, the GPU essentially pumps out frames as fast as it can, regardless of whether or not the display can keep up. What results is that unfinished parts of adjacent frames are displayed on-screen, and since the positioning of the scene's components are usually in different positions, tear lines are introduced.
The two graphs above show how frame rates are affected when enabling / disabling V-Sync. With V-Sync enabled (red line) on a display that has a refresh rate of 60Hz, and the games configured for high image quality settings to target the 40-60 FPS range, it is not uncommon to see frame rates bounce between 60 and 30 FPS for a time (half the monitor's refresh rate), which means many frames are duplicated, which introduces lag. We should mention that this is another area where FreeSync has an advantage over G-SYNC. With FreeSync, if V-Sync is disabled, frame rates are not limited by the max refresh rate of the connected display.