Quake 4: Low and High Resolutions
For our next set of tests, we benchmarked all of the test systems using a custom single-player Quake 4 timedemo. Here, we installed the game's official v1.3 point release which is SMP capable and ran the benchmark in two different configurations. First, we turned the resolution down to 640x480, and configured the game to run at its "Low-Quality" graphics setting. Although Quake 4 typically taxes today's high-end GPUs, when it's configured at these minimal settings, it is much more CPU and memory bandwidth-bound than anything else. Then we upped the resolution to 1600x1200 and enabled 4X anti-aliasing and anisotropic filtering to see how the platforms compared in a more taxing gaming environment.
We had a similar performance trend in both Quake 4 testing scenarios. Whether running at a low-res, low-quality setting, or a high-res, high-quality setting, the Athlon 64 X2 6000+'s performance fell right in the middle of the pack. It was clearly the fastest of the AMD-based configurations, but Intel's Core 2 offerings put up the best scores regardless of the test settings.