F.E.A.R.: Low and High Resolutions
For our last set of game tests, we moved on to more in-game benchmarking with F.E.A.R. When testing processors with F.E.A.R, we drop the resolution to 640x480, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game "effects" and "advanced computer options" settings, which control the level of detail for F.E.A.R.'s physics engine and particle system, are left at their maximum values, since these actually do place some load on the CPU rather than GPU. Like we did with Quake 4 on the previous page, we also ran a set of number with F.E.A.R. running at high-resolution with additional pixel processing enabled to asses performance in a typical high-end gaming scenario.
F.E.A.R. showed the new Athlon 64 X2 6000+ performing roughly on-par with the Core 2 Duo E6700. At lower resolution, the 6000+ actually finished a couple of frames per second ahead of the E6700. But at the higher resolution, which is essentially GPU bound, the E6700 jumped back ahead by 1 frame per second.