Items tagged with directx raytracing
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Thiago Trevisan - Fri, Mar 21, 2025
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting, better shadows, and more realistic...
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Brandon Hill - Tue, Dec 08, 2020
NVIDIA and Microsoft first launched the Minecraft with RTX beta back in mid-April, and it made the typically rudimentary-looking game look absolutely amazing with ray traced water, lighting, and shadow effects. Well, NVIDIA has spent the...
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Brandon Hill - Mon, Nov 02, 2020
UL Benchmarks is cracking the whip when it comes to real-time ray-tracing, and has announced the immediate availability of its new dedicated DirectX Raytracing feature test within its all-encompassing 3DMark benchmark suite. The test will...
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Brandon Hill - Mon, Dec 03, 2018
Beginning tomorrow, DICE will launch a major update for Battlefield V entitled Tides of War Chapter 1: Overture. That name is quite a mouthful, but the update/patch brings with it a number of new features and even performance updates.
As...
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Brandon Hill - Thu, Nov 29, 2018
UL Benchmarks' 3DMark is adding real-time ray tracing support to its suite of benchmarks thanks to support for the DirectX Raytracing API. The new test is called 3DMark Port Royal and will support any graphics card that is compatible with...
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Paul Lilly - Wed, Mar 21, 2018
Futuremark, the company behind the popular 3DMark and PCMark benchmarks that are widely used by reviewers (us included) and enthusiasts alike, has a released technology demo showcasing real-time raytracing effects. The demo is built around...
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Shane McGlaun - Mon, Mar 19, 2018
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped...
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