Items tagged with directx raytracing
NVIDIA and Microsoft first launched the Minecraft with RTX beta back in mid-April, and it made the typically rudimentary-looking game look absolutely amazing with ray traced water, lighting, and shadow effects. Well, NVIDIA has spent the past eight months optimizing its RTX makeover of Minecraft and is now ready for...
Read more...
UL Benchmarks is cracking the whip when it comes to real-time ray-tracing, and has announced the immediate availability of its new dedicated DirectX Raytracing feature test within its all-encompassing 3DMark benchmark suite. The test will measure "pure ray-tracing performance" so that you can compare graphics cards...
Read more...
Beginning tomorrow, DICE will launch a major update for Battlefield V entitled Tides of War Chapter 1: Overture. That name is quite a mouthful, but the update/patch brings with it a number of new features and even performance updates.
As for actual gameplay, there are new multiplayer maps and changes to the core...
Read more...
UL Benchmarks' 3DMark is adding real-time ray tracing support to its suite of benchmarks thanks to support for the DirectX Raytracing API. The new test is called 3DMark Port Royal and will support any graphics card that is compatible with DirectX Raytracing.
UL Benchmarks says that it worked with some of the top tech...
Read more...
Futuremark, the company behind the popular 3DMark and PCMark benchmarks that are widely used by reviewers (us included) and enthusiasts alike, has a released technology demo showcasing real-time raytracing effects. The demo is built around Microsoft's new DirectX Raytracing (DXR) API, which allows any graphics card...
Read more...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices.
Things are changing with the introduction...
Read more...