Items tagged with vulkan

If you're of a certain age, then Quake 2 probably holds a special place in your heart. From its [at the time] state-of-the-art graphics, to its robust LAN multiplayer component, to its frequent use as a benchmark for graphics cards, Quake 2 built up quite the following. Quake 2 was released over two decades ago, but is now being given a modern makeover, courtesy of real-time ray tracing. A group of developers has released what they call QUAKE II PATHTRACED or Q2VKPT. It is being billed as a proof-of-concept exercise to show what can be accomplished in future games with fully-realized real-time ray tracing effects. And the good news is, you can play it right now on GeForce RTX cards. As you can... Read more...
The Vulkan API has supported multiple GPUs since early March 2018 when version 1.1 was released. Since that time, developers have been working to incorporate multi-GPU support into their games, and we're finally seeing the fruits of those labors with Rebellion’s Strange Brigade. If you don't know about Strange Brigade, it's a monster-fighting adventure game set in 1930's Egypt. It offers a third-person perspective and allows you to complete quests alone, or with a 2- to 4-player online co-op mode. With the announcement of Radeon Software Adrenaline Edition 18.8.2, AMD is delivering on the promise of incredible multi-GPU performance scaling. In fact, in Strange Brigade, we're witnessing... Read more...
Valve is working to bring more games to Linux users by rolling out a new beta version of Steam Play, which includes a modified version of Wine, called Proton, to provide compatibility with Windows game titles, the company announced. This essentially allows Linux users to run native Windows games without a Linux port or major hoops to jump through. "This goes hand-in-hand with an ongoing testing effort of the entire Steam catalog, in order to identify games that currently work great in this compatibility environment, and find and address issues for the ones that don't," Valve said. For anyone who is not familiar, Wine is an ope-source compatibility project for running Windows applications in Linux.... Read more...
The latest title in id Software's long-running Quake series, Quake Champions, is currently being tested by gamers in a closed beta. There are a lot of graphical goodies available in the game's current state, and players with monitors sporting high refresh rates will be happy to know that framerates aren't capped. The big news, however, is that a future patch will bring Vulkan support to Quake Champions. This was confirmed by Matt Charles, senior producer at id Software, who spoke with German-language website PCGamesHardware about bringing Vulkan to Quake Champions. The senior producer said id Software was busy working on a Vulkan rendering path for the game, and while the studio did not have... Read more...
Futuremark has released a new segment of its popular 3DMark graphics testing suite called "API Overhead". The goal is simple: establish which CPU+GPU+API combination offers the best possible performance. Whether it's DirectX 12 or Vulkan, one thing the test can prove is that most other APIs, such as DirectX 11, are slugs in comparison. Futuremark's API Overhead test features a simple scene of blocks that get built to create the illusion of buildings. More of these buildings will be built in the time allotted depending on overall performance. The test is capped at 30 FPS for this reason: framerate doesn't matter as much as the number of draw calls. It's a very different kind of benchmark,... Read more...
Late last week, news came across the wire that Khronos Group’s Vulkan API would not be supporting multi-GPU configurations on legacy operating systems like Windows 7 and Windows 8.1. This determination was made based on a slide that came from a Khronos Group presentation from GDC 2017. In the slide deck, it was stated that native multi-GPU support for AMD CrossFire and NVIDIA SLI was reliant on the Windows Display Driver Model (WDDM) being set to Linked Display Adapter (LDA) mode. It was assumed that the LDA mode was exclusive to WDDM 2.0, thus making multi-GPU support available only to gamers running Windows 10. Well, you know what they say when you assume things. Khronos Group reached out to... Read more...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up to this point, there hasn't been a deluge of Vulkan-powered titles available, with DOOM, Dota 2, and The Talos Principle being the the most high-profile offerings. Soon, a massive addition is going join that list by way of Cloud Imperium Games' Star Citizen. This case is a bit different than most, though, because CIG doesn't just plan to support Vulkan, it plans to only support Vulkan. DX12? Get out of here! These plans were revealed by Star Citizen's lead graphics designer, Ali Brown.... Read more...
If you are a gamer that is still getting by with Windows 8.1 or even Windows 7 as your primary operating system of choice, there are a number of storms that are brewing to rain on your parade. Yesterday, we brought you news that Microsoft is completely shutting down Windows Update for AMD Ryzen and Intel Kaby Lake PCs running the aforementioned operating systems. Today we are hearing that the low-level Vulkan API will not support multiple GPUs on Windows 7 or Windows 8.1. The Dark Side Of Gaming came across the disappointing bit of news when rummaging through Khronos Group’s slides from GDC 2017. One slide entitled “Vulkan Multi-GPU and Virtual Reality Support” clearly points out that “WDDM must... Read more...
Earlier this month, we told you a bit about the next generation 64-bit ARM v8-A mobile processor core, codenamed Artemis. Artemis is built using TSMC’s 10nm FinFET process technology and promises some pretty sizable performance and efficiency gains over the Cortex-A72, which is built using a 16nm FinFET process. Today, we’re able to disclose the official name and a number of details for ARM's next-gen mobile processor core and a new GPU as well: Cortex-A73 and Mali-G71. ARM is billing the 11-stage pipeline Cortex-A73 as the the world’s most efficient premium mobile CPU, as it offers up to 30 percent greater performance than the outgoing Cortex-A72 while operating within a similar or lower... Read more...
Doom Powered By NVIDIA GeForce GTX 1080 And Vulkan API At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game Doom running on the just-announced GeForce GTX 1080 graphics card using the Vulkan API. It was the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle. We’ve got some live-action from the demo available for your viewing pleasure here... Doom Running On The GTX 1080 Using Vulkan In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per... Read more...
Google surprised us all in early March when it made available a developer preview of Android N well in advanced of its annual Google I/O conference. Today, Google announced that it has released Android N Developer Preview 2, which brings a few new features to the mix for those that are willing to take a chance testing such early software. For starters, Google is introducing the Vulkan 3D rendering API with this build, which provides “low-overhead GPU control to developers and offers a significant boost in performance for draw-call heavy applications.” Compared to OpenGL ES, Vulkan offers a 10x improvement in single-core draw-call operations. Also new is the ability to create shortcuts within... Read more...
As promised, AMD participated in a lengthy seven-hour Ask Me Anything (AMA) session on reddit in which people were able to ask the Sunnyvale chip designer anything and everything on a variety of topics, which they did. Robert Hallock, part of AMD's Technical Marketing team, never went into great detail about hot topics like Polaris, and he wasn't allowed to talk much at all about Zen, but there were some interesting tidbits all the same.Right off the bat, Hallock addressed a question about when we can expect to see Vulkan support in a Linux driver. According to Hallock, it's something AMD will release "quite soon" (as in weeks, not months), though its Linux Vulkan drivers will only run on the... Read more...
Tomorrow's VR (virtual reality) applications are going to usher in a new era of graphics based on the Khronos Group's Vulkan API. To make sure the industry is properly equipped to benchmark such things, Basemark today announced its new GPU Vulkan benchmarking software, which it's developing in close cooperation with some big name companies like Intel, AMD, NVIDIA, Imagination Technologies, Qualcomm, and Renesas. You can think of the Vulkan API as the spiritual successor to OpenGL. What's different about Vulkan is that it's a low-level API that gives developers direct control of GPU resources. In that way, it's similar to Mantle (AMD), DirectX 12 (Microsoft), and Metal (Apple), but unlike those,... Read more...