NVIDIA Shows Stunning DOOM Demo Running On GeForce GTX 1080 With Vulkan API

Doom Powered By NVIDIA GeForce GTX 1080 And Vulkan API
Doom Powered By NVIDIA GeForce GTX 1080 And Vulkan API

At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game Doom running on the just-announced GeForce GTX 1080 graphics card using the Vulkan API. It was the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle.

We’ve got some live-action from the demo available for your viewing pleasure here...


Doom Running On The GTX 1080 Using Vulkan

In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second (the framerate counter is visible in the upper-right corner of the screen). A few moments in, however, at about the :53 second mark, the frame rate is uncapped and the rep from id says, “We’re going to uncap the framerate and see what Vulkan and Pascal can do”.

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. We should note, the game was running on a projector at a resolution of 1080p, with all in-game image quality options set to their maximum values.

As you can see, the game is very reminiscent of previous Doom titles and the action is non-stop. Doom is slated for release on May 13, on the PC (Steam), PS4 and Xbox One.
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com