Items tagged with PhysX

AGEIA Shows Off Exclusive Pre-Release PhysX Titles And New Hardware at Digital Life Physics leader ups the ante on realism in games; offers a show special on PhysX boards and PhysX powered Dell gaming PCs MOUNTAIN VIEW, Calif. - October 12, 2006 - AGEIA Technologies, Inc. the pioneer in hardware-accelerated physics for PC, today announced that it will showcase a series of upcoming PhysX games and PCI-Express add-in boards at Digital Life, (booth #1535), October 12-15 in New York City. In addition, AGEIA will give daily presentations on the future of advanced gaming physics in the Digital Life Theater and host a "celebrity appearance" on Sunday, October 15th.  READ MORE... Dave... Read more...
AGEIA Inks Publisher-Wide Agreement with Major Russian Publisher 1C Company Largest Publisher in Eastern and Central Europe to Drive Support for AGEIA PhysX Processor in Region MOUNTAIN VIEW, Calif. - June 27, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Russian publisher 1C Company has signed a publisher-wide licensing agreement for AGEIA PhysX technology. The leading publisher and distributor of computer games in Eastern and Central Europe, 1C Company publishes and distributes titles from leading Eastern European developers, as well as titles of international publishers for the local market.  READ MORE...... Read more...
Scott from the Tech Report just sent word of a new article where he takes a look at Ageia's PhysX PPU.  In typical TR fashion, there's plenty of technical detail, but unfortunately there isn't much performance data due to the lack of software to support the device.  Here's our take on the PhysX PPU from a few weeks back. "I'VE HAD THE CHANCE to spend a few days playing with a PhysX card from Ageia, and there is much to tell, though not much one can do with the hardware just yet. I did find some interesting ways to test the PhysX card, and the results may enlighten us about the prospects for physics acceleration... Read more...
GamePC labs has a review posted this morning of BFG's AGEIA PhysX card. Lots of good information in this review, along with some some insightful opinions and commentary.  We've also taken a look at this card. For another reference point, you can read our article right here. "The problem is not the hardware. After seeing the demos, we know that the hardware is capable of some amazing effects and certainly, physics hardware acceleration will be the next frontier in PC gaming. However, the issue is timing. The cards are here, but there is no killer title to drive sales of the cards. To take an example which has been used a thousand times already, there is no "GLQuake "title to drive... Read more...
Kuju Entertainment Supports AGEIA PhysX Processor in Rail Simulator LOS ANGELES and MOUNTAIN VIEW, Calif. - May 10, 2006 - AGEIA Technologies,Inc., the pioneer in hardware-accelerated physics for games, announced today at E3 that Kuju Entertainment is supporting the AGEIA PhysX processor in its upcoming Rail Simulator. Rail Simulator lets players take charge of steam, diesel and electric trains on real routes in the United Kingdom and Germany. The sophisticated gameplay even allows players to design their own ideal journey routes. Kuju Entertainment is the developer of Microsoft Train Simulator, which sold over a million copies worldwide and inspired third-party companies to develop over 40 expansion... Read more...
AGEIA PhysX Powered Add-in Cards Now Available Worldwide AGEIA's PhysX Processor is Available Now on PC add-in Cards from ASUS and BFG MOUNTAIN VIEW, Calif. - May 9, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced the availability of its PhysX processor on add-in accelerator cards from ASUS Computer International and BFG Technologies, Inc. The first physics processing unit (PPU) designed to power pervasive real-time physics in PC gaming can now be purchased by consumers worldwide, thus delivering true physics interaction on a massive scale to serious gamers everywhere. Click Here to read more...  ... Read more...
When Mountain View California start-up Ageia announced a new co-processor architecture for Desktop 3D Graphics that off-loaded the heavy burden physics places on the CPU-GPU rendering pipeline, the industry applauded what looked like the enabling of a new era of PC Gaming realism.  Of course, on paper and in PowerPoint, things always look impressive, so we waited with baited breath for hardware to ship.  That day has come and we've fully tested a new card shipped to us from BFG Tech, built on Ageia's new PPU. BFG's PhysX  Physics Processing Card Is this technology evolutionary or revolutionary?  You be the judge.  We also invite you to "Digg" our... Read more...
Without question, one of the hottest topics throughout the industry this year has been the advent of the discrete physics processor or "PPU" (Physics Processing Unit). Developed by a new startup company called Ageia, this new physics processor gives game developers the opportunity to create entirely new game-play characteristics that were not considered possible using standard hardware. Since its original inception, both CPU and GPU vendors have come to the spotlight to showcase the ability to process physics on their respective hardware. However, the Ageia PhysX PPU is the only viable solution which is readily available to consumers. For the foreseeable future, the only vendors... Read more...
Anandtech has posted an absolutely scathing review of ASUS' PhysX discrete physics accelerator. Although the card seems to perform well when testing AGEIA's own demos and tests, actual gameplay benchmarking reveals that the physics "accelerator" actually yields lower framerates. Granted, this is largely due to the use of higher quality physics effects and increased data flow. However, with no way of testing this higher quality physics mode in software we have no idea whether a dual-core CPU would be able to match the PPU's performance (or lack thereof). Rest assured, we'll have that answer in the very near future as we put AGEIA's PPU to the test on the Hot... Read more...
HardOCP has just published an editorial which illustrates the need AGEIA's PhysX hardware has for a killer application. As we referenced in our PhysX launch coverage, we agree with Kyle's perspective that the game developers are the key to this new hardware. Although technology demos are fun to watch and toy around with, at the end of the day we need some great games to ever justify spending $250 or more on a discrete physics card.Forgetting all the important business components like install base, distribution, technical support, game publisher and developer partnerships.....the list goes on and on. Without a couple of killer apps soon that create their own buzz and solidify a PhysX community,... Read more...
The Inquirer has posted some interesting news regarding a 256MB PhysX card coming from ASUS in May. As you might recall from our AGEIA PhysX launch review, the "standard" PhysX card will be equipped with 128MB of memory. The card from ASUS will represent the flagship model and will come with 256MB of memory and a robust heatsink assembly. Unfortunately, we have no details regarding price or any perfomrance differential we'll see versus a 128MB PhysX card. Per usual, we will all have to wait and see. TAIWANESE GIANT Asustek said it will be the only company to manufacture and sell the 256MB Ageia PhysX card - the high end model.... Read more...
We've posted up detailed coverage of Ageia's PhysX launch details at GDC.  Stop on by to see where Ageia is today, what makes the technology tick and where the industry is headed in the fully interactive world of real-time dedicated physics processing.  ... Read more...
In 2002, AGEIA's founders broke into the gaming industry with the intention of revolutionizing the way PC games would be played. Focusing their attention on the notion of in-game physics, the ultimate goal was to bring a new level of realism to the latest and greatest titles on the horizon. In short, the company has developed the world's first Physics Processing Unit (PPU) and is aiming to use this new hardware to blur the line between virtual worlds and reality. With no direct competitor, AGEIA's discrete PPU card largely shoulders the burden of lobbying developers and consumers for advanced physics in games. Here, it is impossible to not notice some blatant similarities between this situation... Read more...
AGEIA PhysX SDK for PLAYSTATION 3, Optimized for Cell Processor, to be Available on March 31st Multithreaded AGEIA PhysX SDK Version 2.4 Offers Fully Parallelized Performance on PLAYSTATION 3 MOUNTAIN VIEW, Calif.- March 21, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PLAYSTATION 3 game content developers on March 31, 2006. The AGEIA PhysX SDK is highly recognized for its extensive physics functionality and multithreading capabilities, which are uniquely suited for the multicore architecture of the Cell processor adopted on PLAYSTATION 3. The latest... Read more...
Good afternoon HH fans. The news is coming in at a steady clip today, and I just came across an interesting tid-bit by way of AGEIA that I didn't want to let sit. Today, the fledgling company announced that Futuremark, the makers of the well-known 3DMark and PCMark line of benchmarks, has licensed the PhysX SDK.  Here's a snip from the official announcement... Futuremark Licenses AGEIA PhysX SDK for Inclusion in Industry-Leading Benchmarks Upcoming Futuremark benchmarks will provide first objective measurement of the extreme physics acceleration in multithreaded, multi-core systems MOUNTAIN VIEW, Calif. – September 29, 2005 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated... Read more...
Good afternoon folks! At midnight tonight, a new player in PC gaming unveiled its plans to introduce a new physics accelerator, that promises to vastly improve the realism of games. AGEIA's PhysX chip, as it's called, won't debut for a few more months, and its success depends on the adoption of the technology by the game development community, but the technology has a lot of promise.  Here are some clips from their press release, and a couple of links to articles about AGEIA and the PhysX chip. AGEIA's NovodeX Physics SDK Opens New Frontier in Game Realism NovodeX API optimized for both multi-processor platforms and AGEIA's new PhysX chip SAN FRANCISCO, Calif. – March 8, 2005 –... Read more...
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