AGEIA Allows Developers to Create PhysX Apps Royalty-Free

AGEIA Empowers Professional Software Developers to Create Even More PhysX Applications Royalty Free

New End User License Agreement Terms Brings Every Developer the Power of PhysX

MOUNTAIN VIEW, Calif. - November 22, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it has implemented a new End User License Agreement (EULA) that allows the PhysX SDK to be used and its runtime components distributed in all commercial and non-commercial PC projects - completely royalty free. The new EULA allows game developers of any size to harness the power of the physics in their titles with a simple, no-fee license.  READ MORE...

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com