VIA Nano L2100 vs. Intel Atom 230: Head to Head

Cinebench R10 is an OpenGL 3D rendering performance test based on Cinema 4D. Cinema 4D from Maxon is a 3D rendering and animation tool suite used by 3D animation houses and producers like Sony Animation and many others.  It's very demanding of system processor resources and is an excellent gauge of pure computational throughput.


 Cinebench R10 Performance Tests
 3D Modeling & Rendering Tests


This is a multi-threaded, multi-processor aware benchmark that renders a single 3D scene and tracks the length of the entire process. The score produced by each test system while rendering the entire scene is represented in the graph below.


Please note, the Intel Atom has HyperThreading enabled, which allows it to simultaneously process two threads, hence the result in the multi-threaded version of this test.  Regardless, whether single or multi-threaded, the Nano hold onto a significant lead over the Atom here.

Kribibench v1.1
Details: www.adeptdevelopment.com

For this next batch of tests, we ran Kribibench v1.1, a 3D rendering benchmark produced by the folks at Adept Development.  Kribibench is an SSE aware software renderer where a 3D model is rendered and animated by the host CPU and the average frame rate is reported.

We used two of the included models with this benchmark: a "Sponge Explode" model consisting of over 19.2 million polygons and the test suite's "Ultra" model that is comprised of over 16 billion polys.


Although their scores are expectedly low here, the Nano once again pulls well ahead of the Intel Atom in the Kribibench benchmark.  The Nano held onto significant leads in both the "sponge explode" and "ultra" tests.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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