The State of DirectX 10 - Image Quality & Performance
Company of Heroes: Performance
In a scripted first-person shooter, the player is the primary variable that the rest of the game world revolves around. This makes it relatively easy to create a contrived in-game test that can be used as a benchmark. It's usually as simple as playing through a level several times whilst performing the exact same actions each time. In a strategy game, there are far more variables and it is much more difficult to create a consistent, repeatable test to use as a benchmark. In most strategy games, Company of Heroes included, it is nearly impossible to re-create the exact same sequence of events. Even if the player behaves exactly the same each time, the computer will often respond differently.
Luckily, Company of Heroes has a built-in automated benchmark that can be accessed from the video options menu. The benchmark consists of a composition of two in-game, fully rendered cutscenes that you encounter in an early level of the single player campaign. We found the benchmark to be fairly useful for judging what performance will be like during normal gameplay and we will be using it in this article.
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We'd like to point out that the low results posted by some of the cards aren't typical of a standard user experience. Company of Heroes can be very video memory intensive and it's fairly easy to exceed a video card's available video memory with certain setting combinations, resulting in a sharp drop in performance. Relic has realized this and in patch 1.71, they have added a bar in the video options menu to indicate how much video memory is being used and if you exceed the available amount, the game prevents you from saving the chosen video settings. Due to this restriction and since our mid-range cards only possess 256MB of video memory, we had to use version 1.70 of the game for our tests. We found that 256MB of video memory was simply too limiting and we were not able to enable many of the game's image quality options. We'd also like to note that with all image quality settings set to their highest value, even the 768MB of video memory that the 8800GTX wasn't enough in DX9, although it was barely able to fit in DX10. This gives us some indication of just how memory intensive Company of Heroes can be and it also tells us that DX10 is actually more memory efficient than DX9.
It seems that the DX10 image quality enhancements really hurt performance and the cost is hard to justify. The image quality improvement provided by the DX10 enhancements really aren't noticeable enough to justify the extremely steep performance hit. All of our results show that Company of Heroes is able to achieve less than half the average frame rate in DX10, compared to DX9. The small image quality improvement simply isn't worth it.
Correction: We made a slight mistake in the original article. It turns out that the bar in the video options menu, added by patch 1.71, doesn't represent video memory per se. It actually represents the amount of virtual address space used by Company of Heroes, they just happen to be essentially the same thing in Vista.
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