The State of DirectX 10 - Image Quality & Performance
Lost Planet: Performance
Lost Planet has some of the lowest system requirements out of the games we are testing today. Requiring only a P4 class single core processor running at 1.5GHz, 512MB of memory and a DX9c compliant video card with 128MB of onboard video memory. This makes the game very accessible and we'll be keeping an eye on how our midrange cards perform.
For our benchmarks, all graphics settings were turned up to their highest level. Anti-aliasing was turned on and set to 4X while anisotropic filtering was set to 16X. Vertical sync was manually disabled in-game as well as forced off in the graphics driver options.
Lost Planet has a built-in automated benchmark that can be accessed from the first menu layer that the game starts in. The automated benchmark has two parts, both of which take place in the first mission in the game. The first part of the benchmark is a fly-through of the first section of the level, starting at the spawn point and moving through until the cave entrance is reached. Then the benchmark proceeds to the second part of the test. Now the camera is fixed in the middle of the cave and slowly rotates. Once two rotations have been completed, the benchmark starts over. An average frame rate is produced for each section of the benchmark. For our purposes, we have taken the average of the frame rates produced by the two sections of the benchmark to create a single number that we will use to represent each individual benchmark run.
For the sake of accuracy, each benchmark run was attempted five times and the results were averaged. Benchmark runs that resulted in strange values that did not correlate with the rest of the results were discarded and the benchmark run was attempted a second time.
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The three higher-end cards all maintained playable frame rates throughout, although the Radeon 2900 XT really suffered in DirectX 10. While both 8800 cards only displayed a relatively small performance drop from DX9 to DX10, the 2900 XT's performance plummeted in DX10. The 2900 XT maintains a playable frame rate at all three resolutions in DX9 but in DX10, it had trouble running the games at a decent frame rate at anything above 1280x1024.
We found that the system requirements are quite optimistic. While several of the games we've tested so far have really punished our mid-range cards, with only minor image quality adjustments we were able to obtain playable frame rates in those games. This wasn't the case with Lost Planet. We were able to play the game with both of the mid-range cards, but only at a significant cost of image quality.
In our search for playable frame rates for the two mid-range cards, we noticed an interesting trend. When using DX10 rendering, but with all of the DX10 exclusive features turned off, the game sometimes performed better than when it is using DX9 rendering. With all of the DX10 exclusive featured disabled, the game is essentially identical in image quality to DX9. We decided to run a full set of apples-to-apples benchmarks in order to explore this phenomenon.
Unfortunately, this trend was not observed with the ATI cards. While the Radeon 2600 XT was able to perform identically in DX9 and DX10 with these settings at 1920x1200, its performance was so low that it doesn't even matter. However, both ATI cards benefit from the same performance increase as the NVIDIA cards, although it isn't enough to rectify the Radeon 2900 XT's sharp performance drop when in DX10.
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