Once again, the Xabre 600
falls short of both its competitors, though it should
still be noted that these benchmarks are representative
of the texture quality slider set at a level
aesthetically comparable to the ATI and NVIDIA cards.
At "Normal" settings the Xabre performed on par with the
GeForce4 MX and bested ATI's RADEON 9000 Pro. We
did experience some sort of filtering problem in Serious
Sam using the "Quality" setting (dropping the console
would result in blurry text).
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Unreal Tournament 2003 Demo |
A Little More
DirectX 8 |
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The flyby demo sequence
illustrates what we were talking about earlier.
Applications that make heavier use of the host processor
may suffer slower performance at low resolutions.
As the resolution increases, the graphics card becomes a
more limiting factor and performance evens out to some
degree, as we've just seen. Then again, this phenomenon
may be related to some other aspect of Xabre's
architecutre.
The Botmatch
sequence is even more processor-intensive; further proof
that the Vertexilizer engine may play a role in
determining performance at low resolutions or other
CPU-intensive situations.
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