| 
                        
                         
                          
                          
                            
            |  | 
                
                  
                    | Xaber 600 
                    Architectural Block Diagram |  
                    | High level of integration |  |  
                         
                          
                        Of course, no product launch 
                        would be complete without the introduction of a few new 
                        marketing terms.  This one is no exception; some 
                        carry over from the Xabre 400 launch and a few are new. 
                        
                         
                        Vertexilizer 
                        Engine 
                        The first new term reflects 
                        the Xabre 600's ability to distribute the vertex shading 
                        load between the GPU and CPU in order to achieve what 
                        SiS considers to be an optimal balance between dedicated 
                        graphics hardware and overall performance.  The 
                        benefit of this design is two-fold.  First, as CPUs 
                        become faster, the graphics processor scales 
                        accordingly.  Secondly, the vertex shading can be 
                        upgraded independently of the hardware, so 
                        theoretically, the shading engine could be upgraded to 
                        support the Vertex Shader 2.0 specification contained 
                        within DirectX 9.  
                         
                         
                         
                        SiS' own demonstration of 
                        the Vertexilizer Engine scaling with processor 
                        performance. 
                        Pixelizer Engine 
                        Pixel shaders can't be 
                        emulated, so SiS does include a Pixel Shading engine on 
                        the Xabre chip itself, compatible with the DirectX 8.1 
                        1.3 specification.  Coupled with the Vertexilizer 
                        engine, SiS is able to claim full DirectX 8.1 support. 
                        Frictionless 
                        Memory Control 
                        As graphics hardware becomes 
                        more powerful, addressing the need for memory bandwidth 
                        becomes ever-important for hardware manufacturers.  
                        ATI implemented first included HyperZ on it's RADEON, 
                        and NVIDIA soon followed suit with the Lightspeed Memory 
                        Architecture.  Both implementations are designed to 
                        optimize available bandwidth using compression, fast 
                        Z-buffer clears and occlusion culling.  SiS also 
                        delivers a similar strategy, and is aided by a 128-bit 
                        memory bus on which resides 64MB of DDR memory operating 
                        at 300MHz.  Without the benefit of the FMC, the 
                        Xabre 600 enjoys a peak memory throughput of 9.6GB per 
                        second.  
                         
                        Xmart Technology 
                        SiS has wrapped its latest 
                        software developments into a package dubbed Xmart.  
                        The first component of Xmart, XmartDrive, provides for 
                        frequency throttling of the Xabre 600.  Though it 
                        may be an interesting feature for mobile users, desktop 
                        customers don't need to pay much attention.  
                        Secondly, SiS has developed XmartAGP, similar in design 
                        to ATI's SmartGART, which automatically sets AGP speeds 
                        to match the capability of your motherboard (again, not 
                        something that requires much attention).  
                        XmartVision is also included to adjust brightness in 3D 
                        environments that may be a little too dark. 
                        Most significant is the 
                        Xminator II driver package, which addresses many of the 
                        issues originally encountered with the Xabre 400.  
                        SiS has added a texture slider in both the OpenGL and 
                        DirectX property pages, as well as an overclocking 
                        utility.  It should be noted that using the Xabre 
                        600's default texture setting, 3D quality suffers 
                        heavily.  Maybe we've been playing too many games, 
                        maybe we've tested too many video cards, but the 
                        discrepancy between the GF4/RADEON 9000 is significant 
                        enough to be a distraction.  Thus, our benchmarks 
                        reflect performance with both DirectX and OpenGL sliders 
                        set to "Quality."  Just for the sake of comparison, 
                        though, here is how the Xabre 600 performs at each 
                        setting: 
                         
                        Clearly, the texture slider 
                        has a significant impact on performance (and quality as 
                        well), so if quality doesn't bear the same weight as 
                        performance, consider this graph representative of 
                        performance in 3D Mark.  
                      
                    
                    
                     |