Shuttle SD31P Small Form Factor XPC

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Unreal Tournament 2004 & Doom 3

Unreal Tournament 2004
DirectX 8 Gaming Performance

To start our in-game testing, we did some low-resolution benchmarking with Unreal Tournament 2004.  When testing with UT 2004, we use a specific set of game engine initialization settings that ensure all of the systems are being benchmarked with the exact same in-game settings and graphical options.  Like the other in-game tests in this review, we used a "Low-Quality" graphical settings and low screen resolution which isolates CPU and memory performance.

The initial feeling that there might be some kind of boost graphically faded quickly, as our Unreal Tournament 2004 testing came out to a stalemate.  Only 0.07 frames per second separate the two boards, with the SD31P the one to fall behind this time.

Benchmarks with Doom 3
OpenGL Gaming Performance

For our next game test, we benchmarked all of the test systems using a custom multi-player Doom 3 timedemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it too is more CPU and memory-bound than anything else.


Doom 3 also had the Shuttle SD31P in second place, now a full two fps behind the 8I945P-G.  So, we've run full course - ahead in 3DMark05, equal in Unreal Tournament 2004, and now falling behind in Doom 3.  The performance delta, fittingly enough, now had the SD31P trailing the Gigabyte board by 1.5%.


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