Sapphire's Ultimate HD 3850 and Atomic HD 3870

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Enemy Territory: Quake Wars

Performance Comparisons with ET: Quake Wars


Enemy Territory: 
Quake Wars

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.


id's games have always fared better on GeForce cards, which partially helps explain the wide margin between the 8800s and the three Radeon HD 38xx cards at 1280x1024.  Raising the in-game resolution seems to level the playing field somewhat, as we saw a much larger performance hit on the two NVIDIA cards when compared to the Radeons.

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