|Testing the GPU
GLBenchmark is an OpenGL ES 2.0 benchmark with a number of performance metrics incorporated in it. We specifically used the Fill Texture Fetch suite to measure raw texture fill rate of a graphics core and the Egypt Off Screen test to measure 3D performance in frames per second. The Off Screen test renders workloads at 1280x720 for all devices, but off-screen, so Vsynch and screen refresh are not limiting performance.
The Note 10.1 2014 Edition pulls ahead of the pack in one test, but falls behind some of Apple's latest products in the other. Looking strictly at Android-based comparisons, it's one of the stronger units.
An3DBench XL is a benchmarking tool based on an Android port of the jPCT 3D engine. The app runs 7 tests in total that look at graphics processor fill rate and complex rendering workloads and scenes.
The Note 10.1 2014 Edition scored right alongside the Note 8.0 from earlier in the year due to Vsync limitations, and managed to eke out gains over most other Android devices that we've tested recently.
Basemark X is yet another graphically-intense benchmark, and while the iPhone 5 still held down the crown here, the new Note 10.1 managed to perform ahead of the Android pack.