S3's DeltaChrome S4 Pro

 

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of time demos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy-to-use benchmarking tool. We created our own custom demo and used the built-in time demo feature to check each card's frame rate. The tests below were run at 1024x768 and again at 1280x1024 without any anti-aliasing or Anisotropic filtering and again with 8X Anisotropic filtering enabled.

Please note that anti-aliasing cannot be enabled in OpenGL with the drivers that are currently available for the DeltaChrome S4.  These two graphs represent benchmark results taken with anisotropic filtering disabled and with 8X Aniso enabled.  The GeForce FX 5200 Ultra clearly dominated in the Wolfenstein: Enemy Territory benchmarks, besting even the eight-pipeline DeltaChrome S8 by sizable margins when no Aniso was used. With 8X Aniso enabled, the DeltaChrome S4 closed the gap somewhat, but the GeForce FX 5200 Ultra still led by about 10% - 12% at both resolutions.


Tags:  S3, Chrome, Delta, S4, rom, pro, AC
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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