S3's DeltaChrome S4 Pro

 

Performance Comparisons With Splinter Cell
Stealthy Combat

Splinter Cell
Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU-intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. As such, we do not have any AA scores listed in the graphs below.

None of the cards tested here had an easy time with Splinter Cell.   The eight-pipeline DeltaChrome S8 had an obvious advantage, but with only 17.77 frames per second at 1024x768, Splinter Cell would hardly be considered playable.  When comparing the entry-level cards to each other, the GeForce FX 5200 Ultra held onto the lead at both resolutions, followed by the DeltaChrome S4 and Radeon 9200 SE.  With some driver optimizations with regard to pixel shader performance, S3 will probably be able to increase the performance on their parts in Splinter Cell somewhat, but don't expect any miracles.  You'll have to lower the resolution and in-game image quality settings to get playable frame rates with this game.


Tags:  S3, Chrome, Delta, S4, rom, pro, AC
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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