We continued our OpenGL testing
with some tests using Croteam's Serious Sam: The Second
Encounter. We configured the game to use OpenGL and ran the
"Little Trouble" time demo using the "Extreme Quality"
script created by the folks at Beyond3D, to max out the
texture and filtering quality, and to be sure all of the
cards tested were using the exact same in-game options.
It seems to be getting rather
redundant here as again the Ti4600 is favored pretty heavily
at the low end, but crank up the quality settings and the
R9500's pull away. It seems that this is the smallest
margin that the RADEON's have managed to pull away with, but
nonetheless still manage to do so by a good amount.
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Quake 3 Arena v1.32 |
Running Out of Steam |
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For our next
batch of OpenGL benchmarks we updated Quake 3 Arena with
the most recent v1.32 Point Release, and ran timedemo
"Four". Quake 3 has definitely lost some of it's
worthiness as a video card benchmark, but it is still
useful for demonstrating the relative performance of one
product versus another. We set the game to its "High
Quality" mode, enabled Trilinear filtering and maxed out
the texture quality and geometry sliders before running
any tests...
It really is amazing how much
the Ti4600 manages to blow away the 9500's with no AA.
Click on the AA and it the 9500's shine. This could
be accredited to a lot of different entities, but I think
we can say that ATi's AA methods and compression
techniques are responsible
for the higher framerates with AA enabled. The
drivers obviously play a role as well, but in the RADEON's
we have a powerful VPU on our hands loaded with top
notch technology. I think it proves that ATI did
their homework with their latest release.
Overclocking & The Heat Meter
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