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                      Remedy's Max Payne uses DirectX 
                    8 to drive its impressive graphical environments and 
                    life-like characters.  The test we are running taxes 
                    heavily on any graphics subsystem and is a playback of the 
                    final scene of the game.  In general, frame rates will 
                    be higher in actual game play.  This benchmark is 
                    significantly more demanding.
 
                      
                      
                        
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                                | Max 
                                Payne - DirectX 8 Performance |  
                                | Hard core graphics 
                                with "nothing to lose" |  |  For reference, 
                    here is how we set the game engine up for testing.  We 
                    gave the various contenders no slack whatsoever and set all 
                    available features to maximum. 
                       
                     
                     Interestingly 
                    enough the GeForce4 Ti 4600 does hold a lead here but it is 
                    far less impressive than what it delivered in our other 
                    tests.  Perhaps this is more of a limitation of the 
                    game engine than anything else.  We are not certain 
                    here however.  We are trying to get our hands on the 
                    Epic's updated Unreal Game Engine benchmark for testing, to 
                    see what additional DirectX 8 performance information we can 
                    obtain. Anisotropic Filtering 
                    Tests - Quake 3:
 Finally, we'll 
                    take a quick step back to Quake 3  to show you what 
                    impact the Anisotropic Filtering setting in OpenGL have on 
                    peformance. 
                      
                     We're not 
                    exactly sure what the MX does for Anisotropic Filtering with 
                    it's "enabled" mode, which is a different drop down menu 
                    option than the Ti 4600's 2X, 4X and 8X modes. Clearly, it 
                    is something less than 16 tap aniso.   In any 
                    event, you can see there is a fairly significant performance 
                    hit setting high levels of aniso filtering, even for the 
                    GeForce4 Ti 4600.  Regardless, frame rates are still 
                    excellent with 16 tap anisotropic filtering and Quincunx AA, 
                    for the GeForce4 Ti 4600. 
                      
                      
                        
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                                | Overclocking 
                                The 
                                GeForce4 Ti 4600 |  
                                | Yeah baby! |  |  We'll keep this 
                    short and sweet and tell you that our GeForce4 Ti 4600 with 
                    just a little tweak of the coolbits slider, was able to hit 
                    a 325MHz core and 715MHz (DDR) memory speed, without an 
                    issue and with full stability through a full 3DMark 2001 
                    run.  Your results may vary but here are the glorious 
                    results!  GeForce4 Ti 
                    4600 @  325/715 
                       
                     We'll have no 
                    formal rating here, of the GeForce4 Ti 4600 and GeForce4 MX 
                    460, since you can't actually purchase the reference boards 
                    we tested.  However, it would be an understatement to 
                    say that we were impressed with the performance of both 
                    products based on their target markets, that being both the 
                    high end enthusiast/gamer segments and value segments.  
                    The GeForce4 Ti 4600 is an exponential leap in performance, 
                    in many cases, especially when it comes to anti-aliasing.  
                    In addition, new features like Accuview AA and configurable 
                    Anisotropic filtering, affords us a few more notches up the 
                    image quality spectrum, which is always more than welcome. The GeForce4 MX 
                    460 is a little bit more difficult to position as a product 
                    for NVIDIA and for us here at HotHardware.  However, 
                    for sure when these cards hit the retail shelves and are 
                    dancing down around the $130 mark, most likely in the not so 
                    distant future, they'll be hard to pass up for the masses on 
                    a budget.  In addition, with AA performance that is 
                    more than acceptable, one certainly gets a high ROI with 
                    this product, where most cards in this price range can't 
                    even think of running most any kind of AA. All told, NVIDIA 
                    scores again with true next generation product.  In the 
                    competitive game of 3D Graphics for the PC, there seems to 
                    be a case of "one-upsmanship" going on and we are all the 
                    benefactors.  ATi is going to have a tall order 
                    answering this latest call from NVIDIA.  However, I'm 
                    sure we'll all be listening intently for the response. 
   
                    So 
                    you're the Mack-Daddy of PC Hardware huh?  Get into the HotHardware PC Hardware Forums and Prove it!
    
                  
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