NVIDIA's GeForce4 Ti and GeForce4 MX Debut!

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NVIDIA's GeForce4 Ti and GeForce4 MX Debut! - Page 6

nVIDIA's New GeForce4 Ti and GeForce4 MX
The NV25 and NV17 Debut

By Dave Altavilla
2/6/02

 
Remedy's Max Payne uses DirectX 8 to drive its impressive graphical environments and life-like characters.  The test we are running taxes heavily on any graphics subsystem and is a playback of the final scene of the game.  In general, frame rates will be higher in actual game play.  This benchmark is significantly more demanding.

Max Payne - DirectX 8 Performance
Hard core graphics with "nothing to lose"

For reference, here is how we set the game engine up for testing.  We gave the various contenders no slack whatsoever and set all available features to maximum.

 

Interestingly enough the GeForce4 Ti 4600 does hold a lead here but it is far less impressive than what it delivered in our other tests.  Perhaps this is more of a limitation of the game engine than anything else.  We are not certain here however.  We are trying to get our hands on the Epic's updated Unreal Game Engine benchmark for testing, to see what additional DirectX 8 performance information we can obtain.


Anisotropic Filtering Tests - Quake 3:

Finally, we'll take a quick step back to Quake 3  to show you what impact the Anisotropic Filtering setting in OpenGL have on peformance.

We're not exactly sure what the MX does for Anisotropic Filtering with it's "enabled" mode, which is a different drop down menu option than the Ti 4600's 2X, 4X and 8X modes. Clearly, it is something less than 16 tap aniso.   In any event, you can see there is a fairly significant performance hit setting high levels of aniso filtering, even for the GeForce4 Ti 4600.  Regardless, frame rates are still excellent with 16 tap anisotropic filtering and Quincunx AA, for the GeForce4 Ti 4600.

Overclocking The GeForce4 Ti 4600
Yeah baby!

We'll keep this short and sweet and tell you that our GeForce4 Ti 4600 with just a little tweak of the coolbits slider, was able to hit a 325MHz core and 715MHz (DDR) memory speed, without an issue and with full stability through a full 3DMark 2001 run.  Your results may vary but here are the glorious results!

GeForce4 Ti 4600 @  325/715

 

We'll have no formal rating here, of the GeForce4 Ti 4600 and GeForce4 MX 460, since you can't actually purchase the reference boards we tested.  However, it would be an understatement to say that we were impressed with the performance of both products based on their target markets, that being both the high end enthusiast/gamer segments and value segments.  The GeForce4 Ti 4600 is an exponential leap in performance, in many cases, especially when it comes to anti-aliasing.  In addition, new features like Accuview AA and configurable Anisotropic filtering, affords us a few more notches up the image quality spectrum, which is always more than welcome.

The GeForce4 MX 460 is a little bit more difficult to position as a product for NVIDIA and for us here at HotHardware.  However, for sure when these cards hit the retail shelves and are dancing down around the $130 mark, most likely in the not so distant future, they'll be hard to pass up for the masses on a budget.  In addition, with AA performance that is more than acceptable, one certainly gets a high ROI with this product, where most cards in this price range can't even think of running most any kind of AA.

All told, NVIDIA scores again with true next generation product.  In the competitive game of 3D Graphics for the PC, there seems to be a case of "one-upsmanship" going on and we are all the benefactors.  ATi is going to have a tall order answering this latest call from NVIDIA.  However, I'm sure we'll all be listening intently for the response.


 

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Tags:  Nvidia, GeForce, force, BU, id, and

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