NVIDIA's GeForce4 Ti and GeForce4 MX Debut!

Article Index

NVIDIA's GeForce4 Ti and GeForce4 MX Debut! - Page 4

nVIDIA's New GeForce4 Ti and GeForce4 MX
The NV25 and NV17 Debut

By Dave Altavilla

MadOnion's 3DMark 2001 DirectX 8 benchmark stresses modern 3D Graphics Hardware to its fullest potential, with scenes from Remedy's Max Payne engine.  Pixel and Vertex shaders are exercised as well as many modern rendering features like environmental bump mapping etc.

MadOnion's 3DMark 2001 Benchmark
DirectX 8 Performance Comparison

So, the moral of the story that the above charts tell, is what?  You can crank the clock speed and even the memory interface but there is no substitution for pixel and vertex shaders (which the GeForce4 MX 460 does not possess) when it comes to DirectX 8 titles or benchmarks that use them.  In this one 1280X1024 test (no AA was used in any of the above tests), we decided to show you what a comparably priced GeForce3 Ti 200 can do.  3DMark scores a test run lower, if it can't complete certain DirectX 8 testing feature which enables vertex and pixel shaders. 

Truly a GeForce 4 ?  Perhaps a little of everything...
Which brings us to another point of debate that is buzzing around the web community as of late, that being NVIDIA's branding of the GeForce4 MX.  It has no vertex or pixel shaders and is not fully DX8.1 compliant, yet they call it a GeForce4?  Well, our take on this whole issue is that NV can call the product whatever they please.  However, it is slightly miss leading and confusing to the general consumer public who may not be aware of the differences.   Regardless, frankly it would be hard to properly brand this card a GeForce 3, 2 or 4 MX, since it is somewhere in the middle and in between.  It has all the performance of a true "GeForce4" value card, when it comes to Anti-aliasing for example but will be a little less "future proof" without DX8.1 compliance.  Enough about this.  Let's keep the benchmarks rolling here.

Here we've run the test at MO's default 1024X768 resolution with 32 bit color.  We then tested 2X and 4X mode AA, since Quincunx should be somewhat comparable if not very close to 2X performance.  The Radeon 8500 loses its lead to the GeForce3 Ti 500 here, the GeForce4 Ti 4600 smokes past all cards with a healthy 25 - 35% edge and the GeForce4 MX 460 brings up the rear by a significant margin.  Remember however, most all other cards in this test are hundreds more from a price standpoint, on the retail shelf, than the GeForce4 MX 460.  Lastly, we show you the impact of the 4XS mode for the G4 Ti 4600, which is minimal at around 4%.


Serious Sam Second Encounter Benchmarks

Tags:  Nvidia, GeForce, force, BU, id, and

Related content