Here are the details of our test
bed on which we tested. A clean install of WinXP was
used for each installation of a new graphics card into the
same common system hardware.
|
HotHardware's Test System |
Pentium 4
Northwood and the i845 w/ DDR |
|
-
Pentium 4 Northwood CPU -
2GHz
-
Abit BD7-RAID - i845 DDR
-
256MB of Corsair PC2400 DDR
SDRAM
-
IBM DTLA307030 30Gig ATA100
7200 RPM Hard Drive
-
Sound Blaster Live Value
-
Windows XP Professional
-
Direct X 8.1 (standard with
WinXP)
-
Asus V8200T5 - GeForce3 Ti
500
-
NVIDIA GeForce2 Ti 200
Reference Card
-
ATi Radeon 8500
-
NVIDIA GeForce4 Ti 4600
128MB Reference Card
-
NVIDIA GeForce4 MX 460 64MB
Reference Card
-
NVIDIA Detonator 4
reference drivers version 27.30
-
ATi Radeon 8500 Drivers
6.13.10.6025
-
Intel chipset drivers
version 3.20
|
New
Detonator 4 Reference Driver 27.30
|
New features and
control for the GeForce4 |
|
Driver Info
|
Direct X
|
OpenGL w/ Aniso
|
Accuview AA
|
nView
|
Transparancy
| We didn't have
time to really cover the nView feature set as much as we
would have liked in this article. If you
refer back
to page two here in our piece, you get a run down of
nViews capabilities. However, suffice it to say that
it is easily the most powerful and versatile
multi-monitor/dual independent display solution we have ever
seen. That's saying a lot as well since we've
seen the best, from the likes of Matrox etc. Beyond
that you see that the drivers have change only slightly with
a few new additions like, the 4XS AA mode we showed you
earlier and finally, NVIDIA gives the users control panel
access to anisotropic filtering settings, will which allow
you to sharpen textures, especially for AA settings like
Quincunx that blur things somewhat.
|
Benchmarks - Quake 3 Arena Timedemo |
No AA set, just
flat out performance |
|
We'll hold off
on the AA scores right now and just let you see how things
stack up when the cards are going flat out. We'll
start with Q3 here because it really isn't much of a strain
for any modern GPU. However, we'll finish things up
though with some tough DX8 and leading OpenGL engine
benchmarking.
As you can see,
even the spartan GeForce 4 MX 460 pulls over 80 fps at
1600X1200 in Quake 3. I say spartan in jest because
card clearly is capable of very nice frame rates in high res
Quake 3, for a card that is going to retail for under $150!
We tested all cards at the maximum geometry and textures
settings with 32 bit color and trilinear filtering.
However, remember this is an "old" game engine by today's
standards and there is not use of pixel or vertex shaders in
Quake 3. Also, will you take a look at the GeForce4 Ti
4600 scores? One word... OUCH! That's what we
call an old fashion whoopin'! Let's enable AA...
Here the
GeForce4 MX 460 shows serious strength besting the Radeon
8500 and even the GeForce3 Ti 500, when it comes to AA
performance. These tests were taken at 1280X1024,
which is no small feat when 4X AA is enabled. Of
course the GeForce4 Ti 4600 absolutely man-handles the rest
of the pack and in 4X mode, shows perfectly "playable" frame
rates. One last thing to note is that NVIDIA promised
the same performance in Quincunx mode AA as in 2X mode, for
their GeForce4 product line. It was uncanny to see
that the tests were dead-nuts right on with that statement.
Let's see what
the picture looks like in a DirectX 8 benchmark.
3DMark 2001 Benchmarks
|