Enemy Territory: Quake Wars
||Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.|
The dual ASUS EN9800GX2 powered quad-SLI rig kicked some serious butt in our custom Quake Wars: Enemy Territory benchmark. In this game, the quad-SLI rig scaled very well, and bested every other configuration by a large margin. Conversely, this game does not scale at all in the three and four-GPU CrossFireX configuration, hence the similar scores for all three Radeon powered data points.