NVIDIA GeForce GTX 980 Ti Review: A Cheaper Titan X Arrives

BioShock Infinite is clear game-of-the-year material. The floating city of Columbia is one of the most evocative, intense, and gorgeous environments we've ever seen in a PC game -- but how much you like it may depend on what sort of visual wizardry you prefer. BioShock Infinite is built on Unreal Engine 3, and while it pushes that framework's capabilities into the stratosphere, there's a clear difference between BioShock Infinite and, say, Crysis 3. BioShock Infinite emphasizes light, color and motion, and while the characters look more exaggerated and cartoon-like than some other games, they still look great. We tested the game at various resolutions with its DX11 code path with DOF effects enabled.

Bioshock Infinite
DirectX Gaming Performance


Bioshock Infinite

b1


b2


bioshock times
GeForce GTX 980 Ti Frame Time Data

This game didn't seem to behave properly at 1440p with the GeForces (it seemed like V-Sync wasn't disabled, even though it was), but performance scaled as expected when we increased the game's resolution to 3840x2160. Once again, we see the Titan X leading the pack of single-GPU powered cards, followed by the GeForce GTX 980 Ti, with the Radeon R9 295X2 leading the pack. 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content