NVIDIA GeForce GTX 660 Round-Up: MSI, ZOTAC, GB

Metro 2033
DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.

By this point it should be clear which market segment NVIDIA was aiming for with the GeForce GTX 660. As was the case in most of our previous tests, the GeForce GTX 660 cards finished just behind the Radeon HD 7950, but ahead of the Radeon HD 7870 in the Metro 2033 benchmark.
 


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