NVIDIA GeForce GTX 580: A New Flagship Emerges



Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering

 

Roughly,  the same trend we witnessed in our 3DMark Vantage testing plays out in our custom ET:QW tests. Here, the GeForce GTX 580 is clearly the fastest GPU in the group, when tested at the "lower" 1920x1200 resolution. But with the resolution cranked up to 2560x1600, the dual-GPU powered Radeon HD 5970 is able to retake the lead.

6870 6850 5870 5850 5970  GTX 460  GTX 470  GTX 480 GTX 580
% Increase 37.9% 56.3% 34.6% 49.3% 15.4% 59.7% 58.2% 28.2% 21.7%

Once again, however, due to superior performance scaling on the part of the GeForce GTX 580 SLI configuration, it is able to hold onto first place--regardless of resolution--in our multi-GPU ET:QW benchmark tests.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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