NVIDIA GeForce GTX 1650 Review: Budget Gaming On Turing

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of War, delivers a ton of visual fidelity even at its lower quality settings. So, to maximize the eye-candy on these high-end graphics cards, we used the game’s Ultra quality preset and ran the benchmark routine at 1920x1080. All of the game's graphics-related options were enabled, along with Temporal AA and Camera Blur. We should note this is the latest installment in the successful game series and our review of Shadow of War is right here, if you'd like to catch up on the happenings in Middle Earth.

Middle Earth: Shadow of War Performance
Glorious Orc-Slaying Action

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Middle-Earth: Shadow of War

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The Radeon RX 570 offered particular strong performance here, and was able to surpass even the GTX 1660. The EVGA GeForce GTX 1650 SC Ultra finishes behind the GTX 1660 (as you would expect), but out in front of the GTX 1060 and 1050 Ti.

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The frame and render times reflect what we see in the average framerate data -- the EVGA GeForce GTX 1650 SC Ultra simply takes a bit longer to churn through the workload than the RX 570 or GTX 1660.

F1 2018
DirectX 11 Gaming Performance
F1 2018 is Codemaster’s latest Formula One racing simulation, and like previous version of the game, it sports impressive visuals with DX11 support (though a DX12 code path is currently in beta). We tested the game configured with its Ultra graphics preset, but with SSRT shadows enabled at a resolution of 1920x1080 with temporal anti-aliasing enabled.

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F1 2018

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The overarching performance trend we've seen throughout much our testing played out again in the F1 2018, with the EVGA GeForce GTX 1650 SC Ultra trailing all but the GTX 1050 Ti.

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The frame time data jibes with the average framerates and shows the EVGA GeForce GTX 1650 SC Ultra taking the second longest to crank out completed frames in F1 2018.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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