NVIDIA GeForce GTX 1650 Review: Budget Gaming On Turing

Performance Summary: The EVGA GeForce GTX 1650 SC Ultra Black wasn’t a particularly strong performer in its price bracket. Throughout our testing, it was able to outpace the GeForce GTX 1050 Ti in all but one benchmark, but in its stock configuration it trailed the lower-priced Radeon RX 570 nearly across the board, and sometimes by a wide margin. The EVGA GeForce GTX 1650 SC Ultra Black, however, uses significantly less power and is quieter as well. The card is also a good overclocker and with some tweaking can close the gap in some cases, but with overclocking, your mileage will vary.

In light of competing offerings and current GPU pricing, the GeForce GTX 1650 is a tough sell for all but a small sub-set of users. The GeForce GTX 1650 has an introductory MSRP of $149, though more elaborate cards like the EVGA GeForce GTX 1650 SC Ultra Black featured here are priced at $159. At those prices, the GTX 1650 is a better option than the similarly-priced GeForce GTX 1050 / 1050 Ti it supplants in NVIDIA’s line-up, but higher-performing 8GB Radeon RX 570s (that currently include two free games) can be found for $10 - $20 less, and 4GB RX 570s are even cheaper.

Though this is not the case with the EVGA GeForce GTX 1650 SC Ultra Black we looked at, the main advantage the GTX 1650 has over the RX 570 is its lower power requirements (only 75W) and the ability to run without a supplemental power feed. In white-box systems hobbling along on integrated graphics that may not have a power supply with the necessary connectors, the GeForce GTX 1650 will be one of the better upgrade options out there. For the vast majority of users though, there’s a lot more performance available for similar or less money and a slightly larger investment (think ~ $179) will yield a significantly faster, more future-proof GPU.


  • Low Power
  • Easy Overclocker
  • Trails Cheaper RX 570
  • It's Turing, But No RTX Tech 

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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