NVIDIA GeForce Go 7800 GTX

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Performance Comparisons with Doom 3 - Single Player
Details: http://www.doom3.com/

Doom 3
id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,024x768, 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. Unfortunately, the GeForce Go 6800Ultra in the Dell Dimension XPS was not tested at 1280x1024 so we are unable to compare results for that resolution.

With no enhanced image quality settings, the GeForce Go 7800 GTX and the GeForce Go 6800Ultra are neck and neck at 1024x768. By the time the reoslution is scaled up to 1600x1200, the new flagship GPU has pulled away by 36.7fps. Seeing a mobile GPU running over 80fps at 1600x1200 in Doom 3 is certainly surprising to see.

Adding 4xAA and 8xAF to the picture alters scores significantly, though the outcome is still the same. As the resolution scales, the GeForce Go 7800GTX maintains an average framerate over 40fps. Surprisingly enough, the GeForce Go 6800 Ultra is able to still put up a fight and is only 8fps behind the GeForce Go 7800 GTX at 1600x1200.

Tags:  Nvidia, GeForce, GTX, force, GT, 7800, 780, id

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